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draw()

Description Method which draws an Animation to the screen.(It also updates the Animation's state.) It must be called inside the Processing loop() method each frame.
Prototype

draw();

Parameters   (none)
Return   (none)
Example

 

 

Animation test;

void setup()
{
  size(400,100);
  test = new Animation(this, loadImage("image.gif"), 100,40, 200,40);
  test.showRectangle();
}

void loop()
{
  background(127);
  test.draw(); // places the image on the screen.
}